Question 41 :
What is CLR?
CLR(Common Language Runtime) is the main resource of .Net Framework. it is collection of services like garbage collector, exception handler, jit compilers etc. with the CLR cross language integration is possible.
The .NET Framework provides a runtime environment which runs the code and provides services that make the development process easier. This runtime environment in .NET Framework is known as Common Language Runtime (CLR). The CLR sits at the very heart of managed code. Common Language Runtime is the generalized multi-language, reflective execution engine on which code originally written in various languages runs. At a higher level, CLR is simply an engine that takes in Intermediate Language (IL) instructions, translates them into machine instructions, and executes them. Although the common language runtime provides many standard runtime services, managed code is never interpreted. A feature called just-in-time (JIT) compiling enables all managed code to run in the native machine language of the system on which it is executing. The CLR shares much in common with a traditional operating system.
Managed code is the term used for any code that is running on .NET Framework.
The CLR provides the infrastructure that enables managed code to execute as well provides variety of services during execution. When a method, for which IL has been generated, is called for the first time the CLR compiles the IL into native code that is specific to the processor the Environment it is running on (This process is known as Just in Time Compilation or JIT). If the same method is called next time, the existing JIT compiled code is reused. During execution managed code receives variety of services from the runtime environment.
When compiling to managed code, the compiler translates your source code into Microsoft intermediate language (MSIL), which is a CPU-independent set of instructions that can be efficiently converted to native code. Intermediate Language is a binary assembly language that is compiled at runtime down to whatever machine language is appropriate for the host CPU. This runtime compilation is called Just-In-Time Compiling or JIT-compiling.
Advantages of Managed Execution Environments
In unmanaged environments the compiler and linker directly compile the source code in to native instructions that are targeted at a specific processor. The disadvantage of this process is that each time you want to run your executable on a different platform you will have to re-compile the code using a compiler and linker that will compile the code that is targeted at the specific hardware. This means that each time you want your application to run on a different platform, you will have to ship the compiled instructions again and again. As this leads to compiling and maintaining multiple versions of the same application, the companies try to create a more generalized compiled version in order to target most of the environments. This process is known as the Lowest Common Denominator approach. This leads to a more generalized program which is not optimized properly and does not take advantages of the underlying hardware infrastructure (processor, cache, etc). Because the CLR supplies one or more Just in Time Compiler for each computer architecture it supports, the same set of MSIL can be JIT-compiled and run on any supported architecture. This CLR provides the following benefits for developers:
Vastly simplified development.
Seamless integration of code written in various languages.
Evidence-based security with code identity.
Assembly-based deployment that eliminates DLL Hell.
Side-by-side versioning of reusable components.
Code reuse through implementation inheritance.
Automatic object lifetime management.
Code access security.
Cross Language Integration.
Self describing objects.
The CLR automatically handles object layout and manages references to objects, releasing them when they are no longer being used. This automatic memory management resolves the two most common application errors, memory leaks and invalid memory references. This process is known as Garbage Collection. The CLR also manages thread execution, code execution, code safety verification, compilation, and other system services.
The CLR is designed for the software of the future, and it also supports software of today and yesterday. Interoperability between managed and unmanaged code provided by CLR helps developers continue to use necessary COM components and DLLs.
Question 42 :
What is Delegate and what is it used for ?
Delegate is kinda like a pointer to a function in C++ or like an event handler in Java
You can use it to "multicast" which means running multiple functions in different instances of object already created.
This is useful when you want your objects to "register" to an event raised by another object.
The way it works is the object you are registered to listen to recieves the delegate of the function it is supposed to run in your object, the delegate is then run from it. (if you switch the word delegate for pointer, this would be much simpler)
Question 43 :
How is meant by DLL ?
A DLL (Dynamic Link Library) is a file that can be loaded and executed by programs dynamically. Basically it's an external code repository for programs. Since usually several different programs reuse the same DLL instead of having that code in their own file, this dramatically reduces required storage space. A synonym for a DLL would be library.
Question 44 :
Can anyone tell me about Secure Socket Layer? How to make use of the technology?
Secure Sockets Layer (SSL) and Transport Layer Security (TLS), its successor, are cryptographic protocols which provide secure communications on the Internet. There are slight differences between SSL 3.0 and TLS 1.0, but the protocol remains substantially the same. The term "SSL" as used here applies to both protocols unless clarified by context.
Question 45 :
What is an interface and what is an abstract class? Please, expand by examples of using both. Explain why?
In a interface class, all methods are abstract without implementation where as in an abstract class some methods we can define concrete. In interface, no accessibility modifiers are allowed. An abstract class may have accessibility modifiers. Interface and abstract class are basically a set of rules which u have to follow in case u r using them(inheriting them).
Abstract classes are closely related to interfaces. They are classes that cannot be instantiated, and are frequently either partially implemented, or not at all implemented. One key difference between abstract classes and interfaces is that a class may implement an unlimited number of interfaces, but may inherit from only one abstract (or any other kind of) class. A class that is derived from an abstract class may still implement interfaces. Abstract classes are useful when creating components because they allow you specify an invariant level of functionality in some methods, but leave the implementation of other methods until a specific implementation of that class is needed. They also version well, because if additional functionality is needed in derived classes, it can be added to the base class without breaking code.
An abstract class is the one that is not used to create objects. An abstract class is designed to act as a base class (to be inherited by other classes). Abstract class is a design concept in program development and provides a base upon which other classes are built. Abstract classes are similar to interfaces. After declaring an abstract class, it cannot be instantiated on it's own, it must be inherited. Like interfaces, abstract classes can specify members that must be implemented in inheriting classes. Unlike interfaces, a class can inherit only one abstract class. Abstract classes can only specify members that should be implemented by all inheriting classes.
An interface looks like a class, but has no implementation. They're great for putting together plug-n-play like architectures where components can be interchanged at will. Think Firefox Plug-in extension implementation. If you need to change your design, make it an interface. However, you may have abstract classes that provide some default behavior. Abstract classes are excellent candidates inside of application frameworks.
One additional key difference between interfaces and abstract classes (possibly the most important one) is that multiple interfaces can be implemented by a class, but only one abstract class can be inherited by any single class.
Some background on this: C++ supports multiple inheritance, but C# does not. Multiple inheritance in C++ has always be controversial, because the resolution of multiple inherited implementations of the same method from different base classes is hard to control and anticipate. C# decided to avoid this problem by allowing a class to implement multiple interfaces, which do not contain method implementations, but restricting a class to have at most a single parent class. Although this can result in redundant implementations of the same method when different classes implement the same interface, it is still an excellent compromise.
Another difference between interfaces and abstract classes is that an interface can be implemented by an abstract class, but no class, abstract or otherwise, can be inherited by an interface.
What is an Abstract class?
An abstract class is a special kind of class that cannot be instantiated. So the question is why we need a class that cannot be instantiated? An abstract class is only to be sub-classed (inherited from). In other words, it only allows other classes to inherit from it but cannot be instantiated. The advantage is that it enforces certain hierarchies for all the subclasses. In simple words, it is a kind of contract that forces all the subclasses to carry on the same hierarchies or standards.
What is an Interface?
An interface is not a class. It is an entity that is defined by the word Interface. An interface has no implementation; it only has the signature or in other words, just the definition of the methods without the body. As one of the similarities to Abstract class, it is a contract that is used to define hierarchies for all subclasses or it defines specific set of methods and their arguments. The main difference between them is that a class can implement more than one interface but can only inherit from one abstract class. Since C# doesn't support multiple inheritance, interfaces are used to implement multiple inheritance.