Question 11 :
What is "Common Type System" (CTS)?
CTS defines all of the basic types that can be used in the .NET Framework and the operations performed on those type.
All this time we have been talking about language interoperability, and .NET Class Framework. None of this is possible without all the language sharing the same data types. What this means is that an int should mean the same in VB, VC++, C# and all other .NET compliant languages. This is achieved through introduction of Common Type System (CTS).
Question 12 :
What is "Common Language Specification" (CLS)?
CLS is the collection of the rules and constraints that every language (that seeks to achieve .NET compatibility) must follow. It is a subsection of CTS and it specifies how it shares and extends one another libraries.
Question 13 :
What is "Common Language Runtime" (CLR)?
CLR is .NET equivalent of Java Virtual Machine (JVM). It is the runtime that converts a MSIL code into the host machine language code, which is then executed appropriately. The CLR is the execution engine for .NET Framework applications. It provides a number of services, including:
- Code management (loading and execution)
- Application memory isolation
- Verification of type safety
- Conversion of IL to native code.
- Access to metadata (enhanced type information)
- Managing memory for managed objects
- Enforcement of code access security
- Exception handling, including cross-language exceptions
- Interoperation between managed code, COM objects, and pre-existing DLL's (unmanaged code and data)
- Automation of object layout
- Support for developer services (profiling, debugging, and so on).
Question 14 :
What are Attributes?
Attributes are declarative tags in code that insert additional metadata into an assembly. There exist two types of attributes in the .NET Framework: Predefined attributes such as AssemblyVersion, which already exist and are accessed through the Runtime Classes; and custom attributes, which you write yourself by extending the System.Attribute class.
Question 15 :
What are the Types of Assemblies?
Assemblies are of two types:
1. Private Assemblies
2. Shared Assemblies
Private Assemblies: The assembly is intended only for one application. The files of that assembly must be placed in the same folder as the application or in a sub folder. No other application will be able to make a call to this assembly. The advantage of having a private assembly is that, it makes naming the assembly very easy, since the developer need not worry about name clashes with other assemblies. As long as the assembly has a unique name within the concerned application, there won't be any problems.
Shared Assemblies: If the assembly is to be made into a Shared Assembly, then the naming conventions are very strict since it has to be unique across the entire system. The naming conventions should also take care of newer versions of the component being shipped. These are accomplished by giving the assembly a Shared Name. Then the assembly is placed in the global assembly cache, which is a folder in the file system reserved for shared assemblies.