Question 1 :
Explain the QTP Tool interface.
It contains the following key elements: Title bar, displaying the name of the currently open test, Menu bar, displaying menus of Quick Test commands, File toolbar, containing buttons to assist you in managing tests, Test toolbar, containing buttons used while creating and maintaining tests, Debug toolbar, containing buttons used while debugging tests. Note: The Debug toolbar is not displayed when you open Quick Test for the first time. You can display the Debug toolbar by choosing View — Toolbars — Debug. Action toolbar, containing buttons and a list of actions, enabling you to view the details of an individual action or the entire test flow. Note: The Action toolbar is not displayed when you open Quick Test for the first time. You can display the Action toolbar by choosing View — Toolbars — Action. If you insert a reusable or external action in a test, the Action toolbar is displayed automatically. Test pane, containing two tabs to view your test-the Tree View and the Expert View ,Test Details pane, containing the Active Screen. Data Table, containing two tabs, Global and Action, to assist you in parameterizing your test. Debug Viewer pane, containing three tabs to assist you in debugging your test-Watch Expressions, Variables, and Command. (The Debug Viewer pane can be opened only when a test run pauses at a breakpoint.) Status bar, displaying the status of the test
Question 2 :
How does QTP recognize Objects in AUT?
Quick Test stores the definitions for application objects in a file called the Object Repository. As you record your test, Quick Test will add an entry for each item you interact with. Each Object Repository entry will be identified by a logical name (determined automatically by Quick Test), and will contain a set of properties (type, name, etc) that uniquely identify each object. Each line in the Quick Test script will contain a reference to the object that you interacted with, a call to the appropriate method (set, click, check) and any parameters for that method (such as the value for a call to the set method). The references to objects in the script will all be identified by the logical name, rather than any physical, descriptive properties.
Question 3 :
What are the types of Object Repositories in QTP?
Quick Test has two types of object repositories for storing object information: shared object repositories and action object repositories. You can choose which type of object repository you want to use as the default type for new tests, and you can change the default as necessary for each new test. The object repository per-action mode is the default setting. In this mode, Quick Test automatically creates an object repository file for each action in your test so that you can create and run tests without creating, choosing, or modifying object repository files. However, if you do modify values in an action object repository, your changes do not have any effect on other actions. Therefore, if the same test object exists in more than one action and you modify an object's property values in one action, you may need to make the same change in every action (and any test) containing the object.
Question 4 :
Explain the check points in QTP?
A checkpoint verifies that expected information is displayed in an Application while the test is running. You can add eight types of checkpoints to your test for standard web objects using QTP. A page checkpoint checks the characteristics of an Application. A text checkpoint checks that a text string is displayed in the appropriate place on an Application. An object checkpoint (Standard) checks the values of an object on an Application. An image checkpoint checks the values of an image on an Application. A table checkpoint checks information within a table on a Application. An Accessibilityy checkpoint checks the web page for Section 508 compliance. An XML checkpoint checks the contents of individual XML data files or XML documents that are part of your Web application. A database checkpoint checks the contents of databases accessed by your web site
Question 5 :
In how many ways we can add check points to an application using QTP?
We can add checkpoints while recording the application or we can add after recording is completed using Active screen (Note : To perform the second one The Active screen must be enabled while recording).
Question 6 :
How does QTP identify objects in the application?
QTP identifies the object in the application by Logical Name and Class.
Question 7 :
What is Parameterizing Tests?
When you test your application, you may want to check how it performs the same operations with multiple sets of data. For example, suppose you want to check how your application responds to ten separate sets of data. You could record ten separate tests, each with its own set of data. Alternatively, you can create a parameterized test that runs ten times: each time the test runs, it uses a different set of data.
Question 8 :
What is test object model in QTP?
The test object model is a large set of object types or classes that Quick Test uses to represent the objects in your application. Each test object class has a list of properties that can uniquely identify objects of that class and a set of relevant methods that Quick Test can record for it. A test object is an object that Quick Test creates in the test or component to represent the actual object in your application. Quick Test stores information about the object that will help it identify and check the object during the run session.
Question 9 :
What is Object Spy in QTP?
Using the Object Spy, you can view the properties of any object in an open application. You use the Object Spy pointer to point to an object. The Object Spy displays the selected object's hierarchy tree and its properties and values in the Properties tab of the Object Spy dialog box.
Question 10 :
What is the Diff between Image check-point and Bit map Check point?
Image checkpoints enable you to check the properties of a Web image. You can check an area of a Web page or application as a bitmap. While creating a test or component, you specify the area you want to check by selecting an object. You can check an entire object or any area within an object. Quick Test captures the specified object as a bitmap, and inserts a checkpoint in the test or component. You can also choose to save only the selected area of the object with your test or component in order to save disk Space. For example, suppose you have a Web site that can display a map of a city the user specifies. The map has control keys for zooming. You can record the new map that is displayed after one click on the control key that zooms in the map. Using the bitmap checkpoint, you can check that the map zooms in correctly. You can create bitmap checkpoints for all supported testing environments (as long as the appropriate add-ins are loaded). Note: The results of bitmap checkpoints may be affected by factors such as operating system, screen resolution, and color settings.